Animation Track
An introduction to the art and history of dubbing. What are the tools needed to become a dubbing artist? and where to start? All that and more would be answered in a three-day short workshop.
Animation Done By Your Instructor
Workshop Content
Lecture 01. In depth Principles
Lecture 02. Essentials
Lecture 03. Shape layers
Lecture 04. Critiqu
Lecture 05. Fake 3D by 2D shapes
Lecture 06. After effects Native 3D
Lecture 07. Critique
Lecture 08. Rigging 01
Lecture 09. Rigging 02
the full process to do so, start from the Illustrator file
and how to simplify and adjust my artwork. all the
way to the different techniques in DuiK and joysticks
& Sliders.
Lecture 10. Critique
Task Review and in session exercise.
Lecture 11. Walk cycle
action reference and break it down to extract the
needed information and poses and then going into
after effects to apply this data by blocking out the
animation and then polishing it using keyframes and
the value graph
Lecture 12. Run cycle
time however I’ll touch on how to look at that real
isitc reference and exaggerating or pushing the ani
mation to make it cartoony with respect to timing
and posing
Lecture 13. Face acting
Lecture 12. Breakdown + Critique
Course Requirements
- Basic Motion graphics Skills
- photoshop and illustrator basic knowledge
- Laptop
Level
Beginner to Intermediate
Learning Outcome
It is a project-based learning experience. you will have a full project to apply what you learned
Apps
- Certificate of completion after submitting your project
Instructor

Peter Morgan
Peter Mohsen, head of the animation team at El-moaaser E-learning branch. With a fiery passion for video games and animation in general I strive to create industry changing animations as well as assemble a team to help advance the industry as a whole.

Student’s Testimonials




