US

Animation

Animation on ToonBoom

Animation

Animation on Toon Boom

Instructor Dr Ahmed Tayseer
Duration 42 Hours – 14 Sessions – Days: Sun 7-10pm & Wed 7– 10pm
StartDate October 26, 2025
Coming Soon
*Apply and get on the waiting List for the next round next July

Animation Track

An introduction to the art and history of dubbing. What are the tools needed to become a dubbing artist? and where to start? All that and more would be answered in a three-day short workshop.

Toonboom Animation Work by our Students

Workshop Content

Lecture 1: User Interface & Basic Drawing Tools

  • Introduction to Toom boom harmony and its importance in animation production.
  • Exploring the User Interface (UI).
  • Learning Drawing Tools.
  • Using the Coloring Palette.
  • Introduction to the Node View.
  • Understanding the essential nodes for Rigging:
  • Line Art
  • Color Art
  • Overlay
  • Underlay
  • Introduction to Peg.
  • Understanding Composition.
  • Using the Cutter node.
  • Introduction to the Timeline.
  • Adding and editing Keyframes.
  • Understanding the nature of animation in Toom boom harmony
 
  • Working with Deformers.
  • Understanding Constraints.
  • Exploring Advanced Animation Tools.
  • Using the Library.
  • Applying Drawing Substitution.

 

  • Importing the Model Sheet from all angles (front, 3/4, side, back, 3/4 back).
  • Preparing and separating head elements (eyes, mouth, eyebrows, hair).
  • Building a full Head Rig.

 

  • Preparing torso and arm drawings from multiple views.
  • Creating the internal rig for the arms (Shoulder – Elbow – Wrist).

 

 

  • Dividing the leg into parts (Hip – Knee – Ankle – Foot).

  • Creating a complete Leg Rig.

  • Connecting the pelvic area with the rest of the body.

  • Designing the Master Control for the character.
  • Connecting all body parts to the Master Control.
  • Testing character control for efficiency.
  • Reviewing and connecting all body rigs (Head – Torso – Arms – Legs).
  • Fixing deformation and rigging issues.
  • Saving the final rig for animation use.

Editing keyframes for smooth motion.

Importing the fully rigged character.
Adding basic Poses to the Timeline.
Using the rig for head, body, and limb movement.

  • Adding advanced posing to the character.
  • Adjusting and modifying the rig during animation.
  • Adding drawings to the Library and reusing assets.
  • Creating a short animation test.
  • Exploring Visual Effects (VFX) in Toom boom harmony
  • Using Toom boom harmony for Compositing and scene assembly.
  • Creating Camera Movements.
  • Working with Lighting Effects.
  • Animating light-based effects (Glow, Rays, etc.).
  • Introduction to Rendering in Toom boom harmony
  • Dividing students into groups (2–3 members).
  • Each group designs their own character.
  • Applying full rigging to the custom character.
  • Discussing rigging problems and solutions.
  • Animating the rigged characters with posing and movements.
  • Applying short animation shots.
  • Reviewing errors and improvements.
  • Presenting final projects.
  • Closing the course and feedback.

Course Requirements

  • Advanced drawing skills
  • Laptop and graphic tablet 

Level

 Intermediate

Learning Outcome

It is a project-based learning experience. you will have a full project to apply what you learned

Apps

Instructor

Dr Ahmed Tayseer

 Comic Artist at Majid Magazine (2006 – 2022):-

 Drew the character ‘Abu Al-Zarafa’ and several other characters.- 

Illustrated short stories and the long-running character ‘Fawaz’. 

 

  • Character Designer & Director at Majid Magazine (2020 – 2024):

– Designed characters and directed animated content.

 

  • Freelance Director, Storyboard Artist & Animator at Yaqout Company:

– Worked on the series ‘Jalla w Talla’, distributed on Shahid platform.

– Directed three episodes and created storyboards.

 

  • Freelance Storyboard Artist at Samawa Company:

– Contributed to the animated series ‘Al-Saaf’. 

 

Student’s Testimonials

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